8/13/2023 0 Comments Raspberry pi pcsx2Or, for another angle, here’s a forum post about Play! (an emulator that has aarch64 support) running on the Nintendo Switch’s Tegra X1. Probably all you need here, to answer this question in theory, is to compare raw benchmark scores between those components and the Pi4’s CPU/GPU. Nvidia Geforce 9600GT / 8800GT or better.Intel Core 2 Duo / Core i3 3.2Ghz or faster., that says the recommended specs are something like: There’s this forum post linked to on the PCSX2 website. It’s even more just a polygon pusher than the PS1 and the 3D is still generations-old. I imagine this is still true of the PS2 to an extent. the SNES, because most of what it does is push polygons, and PS1 games just don’t push very many of them so even the most anemic mobile GPU core is more than enough to handle the load. It'd be easier to reverse engineer the rendering engines in popular PS2 games and to simply port them.Įmulating the PS1 is a lot easier on modern hardware than emulating e.g. So while it's "possible", I don't think it'll happen at playable framerates. More than what PS2 got, but the margins for emulation are uncomfortably low. I think RPi4 has just one 32-bit DDR4 channel at 2400 MHz, which yields just 9.6 GB/s theoretical maximum bandwidth. ![]() Emulating PS2 300 MHz MIPS core would be a walk in the park compared with the other issues.īut memory bandwidth might be the true showstopper. A single RPi4 core would far exceed those, but using it in an emulator might be very hard, because you'll probably need to synchronize execution and to emulate PS2 internal memory model. You'd need to have very clever ways to emulate the "Emotion Engine", like VPU0 and VPU1 vector processors. Pure CPU computational performance wise yes. With a herculean effort, way surpassing tricks and techniques used by x86 PCSX2 and other PS2 emulators. I'm assuming you'd want to have playable framerate.
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